Using Cocos2D in a UIKit project

I recently needed to add a “water ripple” effect to a project. Although there is a simple water ripple effect built-in to the SDK, it really didn’t fill my needs. It seemed like my only options would be to quickly boost my OpenGL skills (from none to...

What I Did For Every Minute Of 2011

As detailed in a previous post, one of my goals for 2011 was to get a better idea of what I was spending my time on. It’s always easy to feel like a certain project has dragged on or taken up more time than it should, but you never really know the truth –...